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Slijedeća utakmica
fanshbc46
Ligaška utakmica
18.06.2024 19:00:00

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Kako početi?

Evo nekoliko savjeta kako bi vaš start na PowerPlaz Manager-u bio lakši.

  • Obavezno pročitajte vodič. Možete naći dosta korisnih informacija. Ceo vodič se nalazi u informacionom meniju ili u gornjem desnom uglu kao individualna ikona. Klikom na ikonu odvešće vas u vodič skrin
  • Set up your starting line-up and don't forget to set your captain too. There is nothing worse than letting a randomly generated line-up play your matches.
  • Train your players in such a way, that they have suitable attributes for their position in the matches.
  • Build your facilities and arena with thought. Do not build what comes to your mind first, but make plans in advance. Bear in mind that the club needs different accessories and facilities in the early stages than in the later stages.
  • Money on your account is important but only to a certain extent. Keep a certain amount of money in reserve, but invest the rest into the arena and facilities.
    Pažnja! Ako je tim u dugovima više od 21 dan, vlasnici tima će te otpustiti. After seven days in debt, you will see a message which will alert you to the poor financial situation in the club. Klupske financije se provjeravaju samo tokom noćnog ažuriranja.
  • Zapošljavanje osoblja će imati veliki utjecaj na objekte gdje rade. Nemojte zaboraviti da ih edukujete i trenirate. Ali budite oprezni, činjenica je da bolje osoblje ima veću platu i mogu vas dovesti do finaniskih problema.
  • The right tactics could be the difference in an otherwise close match. Do not forget to modify your tactics according to the line-up you are using and according to your next opponent.
  • Igranje utakmica sa visokom važnošću može poboljšati učinak tima, ali će igrači potrošiti više energije i mogu ostati bez nje na kraju sezone. Zbog toga, pažljivo namesti važnost utakmice.
  • Log into the game regularly because your team needs your leadership. If you play every match with the same lineup and tactics, you will become easy to read for your opponents. Menadžer koji se ne prijavi na svoj ​​tim više od 21 dana dobiće otkaz od vlasnika tima. Managers are always dismissed at 06:00 CET.
  • Skoro svaka stranica u igri ima kratak tekst koji objašnjava osnovne alate. Potrudite se da čitate te tekstove svremena na vrijeme, oni su napisani na uprošćenom načinu i pomoći će vam da razumijete mehanizam osnovne igre.
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Sistem igranja


Sezona
The season lasts 16 weeks, which is 112 days. Each league has 14 teams. Every team plays 52 league matches in the regular season (4 matches against each opponent). The match days for regular season are Tuesday, Wednesday, Friday and Sunday.

After the regular season the first 8 teams qualify for the playoffs. Playoff match days are Tuesday, Wednesday, Thursday, Friday and Sunday. Playoff is played in best-of-three series until final positions of all teams are determined. This means that the eliminated teams from the quarterfinals and semifinals continue in the consolation round to determine their final ranking. Plejof šampion je promovisan u višu ligu. Odigraćete rundu promovisanja.

Teams ranked 9th to 14th after the regular season play in the relegation group. The teams play additional 10 matches which will determine the final ranking of these teams. Before the first matches are played, the teams get points based on their final rank in the regular season.

Pozicija Poeni
9 10
10 8
11 6
12 4
13 2
14 0



Teams ranked 9th to 11th at the end of relegation group will play the runners-up from the lower divisions to avoid relegation.

Teams ranked 12th to 14th at the end of relegation group will be automatically relegated to the lower divisions and they will be replaced by the champions from these divisions.

Each league has three leagues below it where the teams from this league are relegated. If any league does not have all three leagues in the tier below but, for instance, only one, then only the team that ranked 14th will be relegated. In such a case the team ranked 13th will play in the relegation round.

At the end of the season the final ranking is determined. It is important to finish as high as possible. General sponsors and media sponsors offer more generous contracts for the upcoming season to the higher ranked teams.

Pažnja! Svi plejof mečevi se igraju po nok-aut sistemu gdje najbolje rangirani timovi uvjek igraju sa najlošije plasiranim. To znači da, ako timovi koji su rangirani na prvom, četvrtom, šestom i sedmom mjestu prošli u drugu rundu plejofa, prvi će igrati sa sedmim a četvrti sa šestim. Kostur plejofa prikazan na plejof strani je aktivan i menja se poslije svake runde u zavisnosti od rezultata, čak i ako se čini da prvi treba da igra sa četvrtim.

The relegation/promotion round is a best-of-three series. The matches are played on Monday, Tuesday and Wednesday of the final week of the season. The home field advantage in match 3 (if needed) goes to the team from the higher league.

Rangiranje
The following scoring system is used in the league:
Pobjeda: 2 points
Neriješeno: 1 poen
Poraz: 0 poena

Ako su dva ili više timova izjednačena po poenima na kraju regularne sezone, rangiranje se odlučuje na osnovu bolje gol razlike (dati minus primljeni golovi). Ako su timovi i dalje izjednačeni, drugi kriterij je veći broj datih golova i na kraju ukupni timski rejting.

Sistem lige
The top tier is made up of only one division. Then there are 3 divisions on the second tier and the number of divisions multiplies by three with each tier. Therefore, there are 9 divisions on the third tier, 27 on fourth, 81 on fifth etc. The divisions are marked by a combination of Roman and Arabic numerals. For example II.3 means that it is division number three on the second tier.

Regrupisanje liga
Na kraju svake sezone je regrupisanje u ligi dva najniža nivoa lige u izabranoj zemlji. To znači da će suvišne lige biti zatvorene i aktivni timovi će biti koncentrirani u najmanji mogući broj liga. Regrupisanje je neophodno kako bi se igra održtala zanimljivom i kako bi se izbjegao veliki broj timova bez menadžera. Tijekom regrupisanja može se dogoditi da neki timovi iz niže lige budu promovirani u višu.

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Vrijeme u igri


Vrijeme prikazano u gornjem djelu stranice je srednjeevropsko vrijeme ili vrijeme vremenske zone koje ste izabrali u podešavanjima. Noćno ažuriranje je uvjek u 5:00 po srednjeevropskom vremenu. Datum i dan sezone su samo dvije stvari koje se ažuriraju tokom noćnog obračuna.

The matches are played at different times based on the location of the home team. The table below shows the match times according to country.

Država Vrijeme utakmice (SET)
Argentina 23:00
Austrija 19:00
Bjelorusija 19:00
Belgija 20:00
Bosna i Hercegovina 19:00
Brazil 23:00
Bugarska 19:00
Kanada 23:00
Čile 23:00
Kina 13:00
Hrvatska 19:00
Češka Republika 20:00
Danska 20:00
Estonija 19:00
Finska 19:00
Francuska 20:00
Njemačka 20:00
Grčka 19:00
Mađarska 19:00
Iran 13:00
Italija 19:00
Letonija 19:00
Litvanija 19:00
Holandija 20:00
Norveška 20:00
Poljska 19:00
Portugal 20:00
Rumunija 19:00
Rusija 19:00
Srbija 19:00
Slovačka 19:00
Slovenija 19:00
Španija 20:00
Švedska 20:00
Švajcarska 20:00
Turska 19:00
Ukrajina 19:00
Velika Britanija 20:00
Sjedinjene Američke Države 23:00
Venecuela 23:00
Ostatak Svijeta 19:00

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Tim


Broj igrača u timu
The minimum number of players on the team is 7. The maximum number is unlimited. However, if you have more than 25 players, you will have to pay a daily fee to the handball association. The fee for each extra player is 5% of the combined salaries of all players. If the number of players drops below 7, you will be dismissed by the team owners. If a team doesn't have at least 5 players available, the match will be forfeit.

Ukupni timski rejting
The overall team rating is one of the most important indicators of the long-term performance of the team. It reflects the popularity amongst the fans and sponsors. After each season the overall team rating is reduced by 30%. The overall team rating grows with good results and all types of matches, except for matches in credit tournaments, have an influence.

Ukupni timski rejting ima značajan uticaj na posjećenost mečeva i timovi sa većim rejtingom obično dobivaju bolje ponude od generalnog sponzora i medijskog sponzora.

Samo ukoliko izgubite u regularnom dijelu, ukupni timski rejting neće biti povećan. Povećanje ukupnog timskog rejtinga je veće ukoliko tim ostvari dobar rezultat protiv jakog protivnika.

Timovi bez menadžera
Postoje dvje vrste timova bez menadžera. Prva vrsta su timovi označeni sa simbolom †. Ovi timovi su iz nekog razloga izgubili menadžera. Druga vrsta su timovi koji imaju tekst Tim bez imena u svom nazivu. Ovi timovi još uvek nisu imali menadžera.

Ukoliko tim nema menadžera, obično može biti dodjeljen novom menadžeru ukoliko se nalazi na najnižem nivou lige. Ukoliko je broj liga u najnižoj ligi manji od drugog nižeg nivoa, timovi bez menadžera na drugom nižem nivou takođe mogu biti dodjeljeni novim menadžerima.

Ukoliko je tim igrao najmanje dvje sezone sa istim menadžerom, ne može biti dodjeljen drugom menadžeru bez obzira na nivo lige. Tim kao ovaj će biti zamjenjen Timom bez imena tokom sljedećeg sezonskog obračuna ukoliko se nalazi ili je ispao u ligu gde timovi mogu biti dodjeljeni novim menadžerima.

Snaga tima
The team strength indicator shows the strength of your line-up in the last league match. The goalkeeping, defense and offense indicators are calculated from the strength of individual players in the given positions and time that they spent in goal, defense or offense. The shooting indicator is calculated from the shooting attribute of players playing in offense. The time that players spent on the offense is taken into account here as well.

Iskustvo menadžera
Svaki menadžer dobiva iskustvo automatski igranjem igre regularno. Svaki dan kada se prijavite na nalog svog tima dobivate jedan bod za menadžersko iskustvo. Za tri dana neaktivnosti gubite jedan poen. Dok ne dosegnete do 11 poena ne gubite ništa za neaktivnost. Čim stignete do ovog nivoa nećete pasti ispod njega. Broj bodova koji imate određuju Vaš nivo iskustva. Što je veći nivo, bolje su Vam beneficije. Upozorenje! Iskustvo je vezano za Vaš tim i ukoliko izgubite svoj ​​tim, morat skupljati iskustvo ponovno od nule.

Nivo menadžera u zavisnosti od iskustva
NivoPoeniBenefikacije
novajlija0-10---
početnik11-50opcija za kupovinu ili prodaju igrača ili članova osoblja, opcija za uzimanje pozajmice, opcija glasanja za selektora reprezentacije
amater51-100opcija uzimanja male pozajmice, PRO paket za 7 dana, opcija kandidovanja za selektora reprezentacije
Profesionalac101-300opcija uzimanja srednje pozajmice
veteran301-600opcija za podizanje velike pozajmice
stručnjak601+opcija uzimanja maksimalne pozajmice


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Kalendar


Moj kalendar
In your calendar you can see the schedule of your matches for the displayed month. After clicking one of the calendar fields you can view more options, such as the match report from the day's match, in the bigger calendar field. The whole season is scheduled during the main seasonal calculation.

You can play up to two matches every day. The big calendar windows show competitive and friendly matches. The small calendar windows show credit tournament matches.

Kalendar protivnika
In the calendar of your opponent, you can see his/her schedule of matches. The days which you can use to challenge the team to a friendly match are marked with an icon of green handball players. This icon indicates, that neither you, nor your opponent have a match scheduled for this day, and you can play each other.

Nazad na vrh

Izazovi


You can challenge an opponent to a friendly match via his/her calendar. The days which you can use to challenge the team to a friendly match are marked with an icon of green handball players. This icon indicates, that neither you, nor your opponent have a match scheduled for that day, and you can play each other. It is important to note that you cannot send a challenge for the current day. If you want to cancel a friendly match, you must do so at least two days before the match.

You can challenge your opponent to a friendly match with or without the overtime tiebreak. A match with overtime tiebreak must end in a victory of one of the teams, so in case of a draw the match goes into overtime. If the overtime doesn't decide the winner, the 7m throws will follow.

The home field advantage does not apply to friendly matches.

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Finansije


The revenues of a club come from several sources. The basic source of revenue is from ticket sales. The ticket prices are not adjustable and they are set to 400 for each league. Another source of revenue is the souvenir sale. The number of souvenirs sold depends mainly on attendance, popularity of the players and the number of fan shops in the arena. Yet more revenue comes from general sponsor, media sponsor and VIP lounge lease.

Dobitak od prodaje karata za prijateljske utakmice se deli na jednake delove između oba tima. Ticket sale revenues from the National Cup matches are also split between both teams.

Generalni sponzor
Svaki tim ima valjani ugovor s generalnog sponzora po dolasku novog menadžera. Sponzorskeponude za sezonu dogovaraju se na kraju svake sezone. Klub dobija tri ponude na svakoj od tri dana za redom. Ako prihvati bilo koju ponudu, klub neće dobiti dalje ponude. Ako ne prihvati jednu od devet ponuda, vlasnici će potpisati sponzorski ugovor s fiksnim nedeljnim prihodom bez bonusa na sljedeći dan.Uopšteno sponzorski ugovor je potpisan za cijelu sljedeću sezonu.

Postoje tri različite vrste sponzorske ponude.Prvi tip se temelji na redovitim neđeljnim isplatama. In the second type of contract, the weekly payments are lower, but you get financial bonuses after every league win. This applies to regular season, playoff, placement playoff, relegation round and relegation/promotion round. U trećem tipu ponude, vaša prva potreba odabrati ciljnu poziciju što mislite da je unutar svoje ekipne sposobnosti.Viši cilj, više novca možete zaraditi, ali i veći rizik da neće postići cilj.Bonus za poziciju u ligi isplaćuje 5 puta u sezoni (dan 24, 46, 69, 92 and 106 ove sezone). Ako niste na ciljnoj poziciji ili više na dan, bonusu neće biti isplaćeni.

Ugovori s bonusima možete pregovarati kroz sezonu. Ako imate drugu vrstu ugovora, a vi ne radite kako se i očekivalo, možete prebaciti na prvi tip na pola puta kroz sezonu. Vaši neđeljni prihod će rasti, ali neće dobiti bonuse za pobjede više. Ako imate treću vrstu ugovora, možete prebaciti na prvi tip ili promijeniti ciljnu poziciju kroz sezonu. Ako je tvoj tim pomjeren u drugu ligu u toku regrupacija liga i ti potpišeš novi ugovor sa bonusima, možeš ponovo da pregovaraš o ugovoru prva dva dana sezone.

Iznos novca koji se dobija od generalnog sponzora je uglavnom pod uticajem: u ukupnom poretku u nedavno završenoj sezoni, u ukupnom rejting kluba i na razini ljudske resurse i ekonomskog odjela. Prva ponuda stiže zadnjeg četvrtka u sezoni koja je dan 109 ove sezone.

The sponsors also take into account whether your team was promoted or relegated. If your team was promoted to a higher league, you can expect better offers. On the other hand if it was relegated, the offers will be worse. Sponsors pay special attention to how your team approaches key matches in connection with promotion or relegation. If they find out that your team plays these matches with significantly weakened line-up, it will reflect on their offers at the end of the season. These key matches are playoff quarterfinals, semifinals and finals as well as the promotion/relegation matches.

Taking part or qualifying for Champions' League or Cup Winners' Cup will also draw better sponsorship offers. The quality of the offer is also influenced by the level of your league. Broj ligaških nivoa u državi može takođe uticati na ponude sponzora. Sponzori su više spremniji da ulažu u državama sa većim brojem liga.

Svaki put kada dobiješ ponudu imaš mogućnost da prihvatiš ili odbiješ ponudu. Nova ponuda će doći čak i ako nije odbijena prethodna ponuda. Prethodna ponuda je odbijena automatski prilikom dolaska nove ponude.

Medijski sponzor
As with general sponsor, the team already has a valid contract with a media sponsor upon arrival of the new manager. The media sponsorships for the upcoming season are negotiated at the end of each season. The club receives three offers on three consecutive days. If you accept the first offer, the club will not receive any further offers. If you do not accept any of the three offers, the owners will sign a contract with a new media sponsor on the following day even without your approval. The sum offered by the media sponsor is divided into regular weekly payments which are transfered to the club's account every Wednesday. To help you make a decision, the human resources and economic department will give their recommendation on each offer. The amount of money you get from the media sponsor is influenced mainly by: the final rank in the recently ended season, the overall team rating, the level of the human resources and economic department and the capacity of the arena. Warning! The offers from media sponsors are based on the current capacity of the arena. The sectors under construction are not taken into account. Prva ponda stiže poslijednjeg četvrtka u sezoni koji je 109 dan sezone.

The media sponsors also take into account whether your team was promoted or relegated. If your team was promoted to a higher league, you can expect better offers. On the other hand if it was relegated, the offers will be worse. Media sponsors pay special attention to how your team approaches key matches in connection with promotion or relegation. If they find out that your team plays these matches with significantly weakened line-up, it will reflect on their offers at the end of the season.

Taking part or qualifying for Champions' League or Cup Winners' Cup will also draw better offers from media sponsors. The quality of the offer is also influenced by the level of your league. Broj ligaških nivoa u državi može takođe uticati na ponude medijskog sponzora. Medijski sponzori su više spremniji da ulažu u državama sa većim brojem liga.

Svaki put kada dobiješ ponudu imaš mogućnost da prihvatiš ili odbiješ ponudu. Nova ponuda će doći čak i ako nije odbijena prethodna ponuda. Prethodna ponuda je odbijena automatski prilikom dolaska nove ponude.

VIP lože
When the VIP lounge construction is finished, the team owners automatically lease it to some company until the end of the current season. Companies then send in new offers at the end of each season. The club will get three offers on three consecutive days. If you accept the first offer, the club will not receive further offers. If you do not accept any of the three offers, the owners will lease the VIP lounge to a new company on the following day even without your approval. VIP lounges are leased for the whole duration of the following season. The sum offered by the leaseholder will be divided into regular weekly payments, which will be transfered to the club's account each Wednesday. To help you make a decision, the human resources and economic department will give their recommendation on each offer. The amount of money you get from the lease of the VIP lounges lease is influenced mainly by: the ranking in the league, the overall team rating, the level of the human resources and economic department and the level of the stand. Prva ponda stiže poslijednjeg četvrtka u sezoni koji je 109 dan sezone.

The VIP lounge suitors also take into account whether your team was promoted or relegated. If your team was promoted to a higher league, you can expect better offers. On the other hand if it was relegated, the offers will be worse. VIP lounge suitors pay special attention to how your team approaches key promotion or relegation matches. If they find out that your team plays these matches with significantly weakened line-up, it will reflect on their offers at the end of the season.

Taking part or qualifying for Champions' League or Cup Winners' Cup will also draw better offers from the companies for the lease of the VIP lounges. The quality of the offer is also influenced by the level of your league. The number of league tiers in the country may also influence the VIP lounge lease offers. There is a bigger demand for VIP lounges in countries with larger number of leagues.

Svaki put kada dobiješ ponudu imaš mogućnost da prihvatiš ili odbiješ ponudu. Nova ponuda će doći čak i ako nije odbijena prethodna ponuda. Prethodna ponuda je odbijena automatski prilikom dolaska nove ponude.

Novčana nagrada
Timovi mogu zaraditi više novca od nagrada. Nagrade se dodjeljuju za rangiranje na kraju sezone, za rangiranje poslije plejofa kao i za statistiku igrača. Nagrade ovise od konačnog rangiranja momčadi i / ili igrača kao i od razine lige i ukupnog timskog rejtinga svih timova u ligi.

Pozajmice
If you plan to build up the arena or buy players but the financial situation is not the best, you can borrow money from the bank. You have to be careful when borrowing because the bank loans money with interest which has to be repaid as well. You can only have one loan at a time! Pozajmice se može vratiti ranije ali samo ako imate dovoljnu količinu novca na svom računu. Što prije vratite pozajmicu, manje ćete potrošiti na plaćanje kamate.

Postoji 6 vrsta pozajmice u zavisnosti od pozajmljene količine. Za svaku vrstu pozajmice moraš da imaš određeni nivo menadžerskog iskustva. Što veću količinu novaca želiš da pozajmiš, potreban ti je veći nivo menadžerskog iskustva.

Nazad na vrh

Igrači


Karakteristike
The most important characteristics of a player are his attributes. Each player has eight basic attributes: Goalkeeping, Field play, Shooting, Blocking, Passing, Technique, Speed and Aggressiveness. Each of these attributes has its quality, which is inborn and does not change throughout the career. You can only see exact values of the quality of attributes for players who have been scouted by the scouts from your human resources and economic department. The quality of the attribute determines the ability of a player to improve the given skill.

Karakteristike

A - Vrijednost atributa koristi se da odredi trenutnu sposobnost igrača.
B - Kvalitet atributa koristi se da odredi sposobnost igrača da poboljša trenirani atribut.



Možeš vidjeti preciznu vrijednost na dvije decimale povlačenjem miša preko atributa u profilu igrača. Kvalitet svake vještine je prikazan sivom bojom pored vrijednosti vještine. Ako je igrač skautiran, prikazani kvaliteti su točni i ispisani zelenom bojom.

The performance of a player is mostly influenced by his primary attribute - goalkeeping for a goalkeeper, field play for field players. The other attributes are also very important and they influence the performance of a player to a various extent based on his position on the playing field.

Opis osobina:

Na golu: This attribute is only used by the goalkeepers. It represents the ability of a goalkeeper to read the play and be in the right position. High value of this attribute helps the goalkeeper keep a good save percentage.

Igra u polju: This attribute is used by all field players. It is the most important attribute for them and it represents their ability to read the play and follow tactical instructions.

Udarac: The shooting attribute is important for all the players who find themselves in the position to shoot. The higher the shooting attribute, the higher the possibility that the player will capitalize on his scoring chance. The most frequently shooting players are backs.

Blokiranje: The blocking attribute is important especially for the goalkeepers and players playing defense. For goalkeepers this attribute represents their ability to stop shots and for field players their ability to block shots but also stop opponents who are preparing to shoot. Blocking is also important for intercepting passes of your opponent.

Dodavanje: You cannot play handball without good passing. Every player, including the goalkeeper, must be able to pass the ball. This attribute is most important for backs. On the other hand, it is least used by pivots and wings. Goalkeepers often use this attribute to set up a fast break.

Tehnika: This attribute has a number of uses. It is needed for all players including the goalkeeper. Technique represents the ability of a player to dribble with the ball or to deceive the opponent with fake moves.

Brzina: Speed is important especially for wings. However, other players must also train it. It is essential mainly for teams relying on fast breaks. Speed is also important to defend against fast breaks.

Agresivnost: Handball is a tough sport and the field players have to be prepared for that. Aggressiveness is mostly used by pivots who get into contact with the opponent's players most often. A pivot who cannot handle physical play is useless in handball. Wings and backs also need aggressiveness to a certain extent. However, it also has a down side. Players with high aggressiveness rating and poor technique commit more fouls.

Secondary attribute usage
The table below shows the usage of secondary attributes based on the positions.

PozicijaGlavni uticajSrednji uticajMali uticaj
GolmanBlokiranjeDodavanjeTehnika, Brzina
NazadDodavanjeTehnikaBrzina, Agresivnost
PivotAgresivnostTehnikaDodavanje, Brzina
KriloBrzinaTehnikaDodavanje, Agresivnost

Omiljena strana
Some players have a preferred side, depending on which side of the court they like to play. Others - universals, play equally well on the left, right or in the center. The preferred side has no influence on goalkeepers, pivots and centre backs. On the other hand, preferred side has a major influence on wings. The influence is also visible on left and right backs, but not as much as on wings.

Dužina karijere
Još jedna bitna karakteristika igrača je duljina njegove karijere. Dužina karijere pokazuje koliko dugo će igrač napredovati. Dužina karijere ima sedam nivoa. Ako igrač dostigne najniži nivo (0/6), on prestaje da napreduje i njegove osobine počinju da opadaju. Brzina opadanja osobina se povećava s godinama.

Dužina karijere se obnavlja jednom u toku sezone za vrijeme sezonske kalkulacije. Dužina karijere nikada ne može biti veća, ali može ostati na istom nivou duže vrijeme. U kasnijim godinama, ova vrijednost opada brže.

Popularnost
Each player has a certain level of popularity, which indicates how popular he is amongst the fans. Popularity grows when a player getting accolades and awards. Popularity grows faster in the higher divisions. The levels of popularity from the lowest to the highest are: Unknown, Known, Popular, Admired, Famous, Celebrity, Worldwide Star and Superstar. There are two main advantages to having popular players on the team. They increase attendance and also souvenir sales.

Popularity of a player may also decrease. The more popular the player is, the more popularity points he loses after a bad performance. This does not apply to friendly and tournament matches which have no influence on the popularity of the players.

Energija
Energija igrača se pokazuje na osnovu dva broja - trenutna energija i sezonska energija. Ovo je prikazano u sledećem formatu: npr. 80/100. Prvi broj pokazuje trenutnu energiju igrača, npr. energiju koju igrač ima u datom trenutku. Drugi broj je sezonska energija i to je maksimum energije koji igrač može dostići tokom te sezone. Sezonska energija opada kako broj odigranih mečeva tog igrača raste. On opada brže ako se mečevi igraju sa visokom važnošću. Zbog toga se sezonska energija ne može povećati. Ona je na maksimumu na početku sezone, posle glavne sezonske kalkulacije. Energija igrača je veoma bitna jer mali nivo energije šteti učinku igrača u meču. Svakom igraču, kome trenutna energija opadne tokom meča, ona se vrati na maksimalnu sezonsku energiju automatski procesom regeneracije.

The decrease of current and seasonal energy of players is based on minutes played. Minutes played in the extra time are included in that.

The seasonal energy of players decreases according to the following table (based on 60 minutes played):

Vrsta utakmice Veoma nizak Niska Normalno Visoka Veoma visok
Prijateljski mečevi 0.02 0.05 0.10 0.20 0.30
Competitive matches 0.10 0.25 0.50 1.00 1.50

Bilješka: Matches played in the league, National Cup, international cups and national team matches (except friendlies) are all competitive matches. Credit tournament matches have no influence on the energy of players.

Iskustvo
The players gain experience by playing minutes in matches. The more difficult the matches are, the more experience the player gains. Experience has a direct influence on the player's performance in the match. Match importance also has an effect on experience gains. The higher the importance, the more experience player can gain from the match.

Povrjede
U PowerPlay Manager-u maksimalna duljina oporavka je 28 dana. Međutim, ozljede koje traju do dva tjedna su češće. Na učestalost povreda u Vašem timu utiče dosta faktora. Tim sa velikim brojem igrača će logično imati više povreda. Imaćete manje povreda i oporavak će trajati kraće, ako imate visok nivo medicinskog centra i ako zaposlite dobre doktore.

Players who have less than 6 days to full recovery have day-to-day status. These players can play, but the further away from full recovery they are, the poorer their performance in the match. You can set whether your day-to-day players should play or not play matches automatically. Pažnja! Ova podešavanja se odnose samo na igrače koji će biti povređeni. Podešavanje za trenutno povređene igrače mora biti namješteno posebno za svakog igrača.

Otpuštanje igrača
Ako igrač kome je ukupan rejting veći od 250 bude otpušten ili njegov ugovor istekne, on će automatski biti na tržištu. Ako je njegov ukupan rejting manji ili jedank od 250, igrač će se penzionisati. Ukoliko menadžer ne produži ugovor sa slobodnim igračem koji nije primio druge ponude od ostalih klubova, igrač će u penziju.

Igrači reprezentacije
Ako je igrač u reprezentaciji i njegov klub izgubi menadžera, igrač će automatski biti poslan na tržište, bez obzira na njegov ukupni rejting.

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Ugovori


Početnički ugovori sa igračima iz sportske akademije su potpisani od 56 do 168 dana. Ako ste stekli igrača preko tržišta, dužina njegovog ugovora je u trajanju od 112 dana. Ukoliko ne želite da nastavite ugovor sa nekim od igrača, isključite produženje ugovora na Igrač-Ugovori stranici. Druga mogućnost da se oslobodite igrača je poništenje ugovora u profilu igrača. Međutim, ako raskinete ugovor morate platiti 50% od preostalog ugovora koji igrač ima kao nadoknadu.

Ukoliko slobodnom igraču ističe ugovor a on ne zahtjeva nikakav dodatni bonus, njegov ugovor će se automatski produžiti u slučaju da je automatsko produženje ugovora aktivirano. Dužina novog ugovora zavisi od tipa slobodnog igrača, odnosno njegovih godina.

Upozorenje! Automatsko produženje ugovora je isključeno kada je opcija APU namještena na "Ne".

The player salary depends mainly on the value of the two highest attributes, experience, popularity and league level. Higher league means higher expenses on player salaries. Foreign players have 25% higher salaries than local players. Svi igrači se smatraju lokalnim igračima u svjetskoj ligi, bez obzira kom regionu pripadaju.

Plata članova osoblja zavisi uglavnom od vrijednost najjače osobine, a manje od vrijednosti drugih osobina. Članovi osoblja iz viših liga su skuplji.

Slobodni igrači
Nakon dostizanja određenih godina, igrač dobija status slobodnog igrača i može primiti ponude za ugovor od drugih timova. Postoje tri vrste slobodnih igrača:
  • Ograničen slobodan agent
    Igrač koji je napunio 26 godina i čiji ugovor istječe za 14 dana. Ovakav igrač ima pravo da pregovara o ugovoru s drugim momčadima. Njegov novi ugovor će biti sastavljen od bonusa za ugovor i dnevne plate koja se računa standardno. Ugovor će trajati 336 dana (3 sezone). Timovi mogu slati ponude od 14 do 8 dana prije isteka ugovora. Zatim će trenutni tim imati 7 dana da pošalje istu ponudu kao i ona koja je trenutno najveća. Za trenutni tim je dovoljno da plati 15% do 70% najveće ponude kako bi zadržao igrača (točan broj ovisi o broju sezonskih bonusa isplaćenih igraču). Ako trenutni tim ne pošalje ili ne može poslati ponudu, igrač će potpisati ugovor s timom koji je poslao najveću ponudu. Njegov bivši tim dobiva 50% od cijene ugovora kao kompenzaciju za gubitak zabranjenog slobodnog igrača.
  • Grupa 1 Neograničen slobodan agent
    Igrač koji napuni 29 godina i čiji ugovor istječe za 14 dana. Ovaj igrač ima pravo da pregovara o ugovoru s drugim momčadima. Njegov novi ugovor će biti sastavljen od bonusa za ugovor i dnevne plate koja se računa standardno. Ugovor će trajati 336 dana (3 sezone). Timovi mogu slati ponude od 14 do 8 dana prije isteka ugovora. Zatim će trenutni tim imati 7 dana da pošalje istu ponudu kao i ona koja je trenutno najveća. Za trenutni tim je dovoljno da plati 35% do 90% najveće ponude kako bi zadržao igrača (točan broj ovisi o broju sezonskih bonusa koji su plaćeni igraču). Ako trenutni tim ne pošalje ili ne može poslati ponudu, igrač će potpisati ugovor s timom koji je poslao najveću ponudu. Njegov bivši tim ne dobiva nikakvu kompenzaciju, jer je igrač dozvoljen slobodan igrač.
  • Grupa 2 Neograničen slobodan agent
    Igrač koji napuni 32 godine i čiji ugovor istječe za 14 dana. Ovaj igrač ima pravo da pregovara o ugovoru s drugim momčadima. Njegov novi ugovor će biti sastavljen od bonusa za ugovor i dnevne plate koja se računa standardno. Ugovor će trajati 112 dana (1 sezona). Timovi mogu slati ponude od 14 do 8 dana prije isteka ugovora. Zatim će trenutni tim imati 7 dana da pošalje istu ponudu kao i ona koja je trenutno najveća. Za trenutni tim je dovoljno da plati 35% do 90% najveće ponude kako bi zadržao igrača (točan broj ovisi o broju sezonskih bonusa koji su plaćeni igraču). Ako trenutni tim ne pošalje ili ne može poslati ponudu, igrač će potpisati ugovor s timom koji je poslao najveću ponudu. Njegov bivši tim ne dobiva nikakvu kompenzaciju, jer je igrač dozvoljen slobodan igrač.

Sezonski bonusi
Every season, you may pay out bonuses to a maximum of three under 25 players, who you consider core players important for the future of your club, in order to gain their loyalty. The season bonus equals 10 day salary of the player and for every such bonus, the player gives you a 5% discount on the signing bonus when he reaches free agency. This means that the maximum number of bonuses that a player can get throughout his career is 11 (from 15 to 25 years of age). This way you can get a discount of up to 55% on the signing bonus. These bonuses are not published.

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trening


There are a number of factors that influence the practice efficiency. The most important is the level of training and regeneration facilities and the quality of the staff working there. The higher the quality of the practiced attribute, the faster the improvement rate. As the career longevity decreases and the player gets older, the ability to improve decreases too. Players who play more minutes must regenerate more and therefore they will practice less after a match. Regeneration is automatic. Players who play in the match will get a smaller practice improvement on that given day in comparison to players who rested. The smaller practice improvement is compensated by the experience gained, which also has a significant influence on the performance of a player. The better the regeneration facility, the faster the players regenerate after a match and their practice deficit compared to the players who rest decreases.

Attributes are divided into offensive (shooting, passing), defensive (goalkeeping, blocking) and universal (field play, technique, speed, aggressiveness). If your players practice offensive attributes, the coaches apply their attribute called offense coaching. The regeneration of these players will depend on the physiotherapists and their attribute offense regeneration. If your players practice defensive attributes, the coaches apply their attribute called defense coaching. The regeneration of these players will depend on the physiotherapists and their attribute defense regeneration. If your players practice universal attributes, the coaches apply the average value of their two attributes. The regeneration of these players will depend on the physiotherapists and the average value of their two attributes.

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Tržište


Ukoliko želite da pojačate svoju postavu za odrećeni tip igrača ili Vam treba radnik, tržište Vam daje šansu da ga nađete. Tržište radi kao aukcija i dobija menadžer koji je poslao najveću ponudu. Ako netko pošalje novu ponudu i ima još manje od minute do kraja roka, onda se rok pomiče za još jednu minutu. Nakon isteka roka, transferi su završeni u intervalu od jednog sata, što znači da ćete dobiti igrača ili radnika ubrzo nakon krajnjeg roka.

For every transfer there is a minimum 5% fee from the transfer price that is paid to the handball association, with the minimum fee being 10,000. The 5% transfer fee is set for the first 10 players sold over the last 112 days. If your team has more than 10 players sold over the last 112 days, the fee goes up by 2% for every player sold beyond the limit. The maximum fee is 50% from the selling price. The fee is always paid by the selling team and it is paid even if there are no bidders for the player. If a player is not sold, only 5% from the starting bid price is paid (minimum 10,000 and maximum 5,000,000).

UPOZORENJE: Ako kupiš novog igrača, nećeš moći ga prodaš sljedećih 50 dana. Ovo se ne odnosi na igrače iz sportske akademije i početne igrače.

Ista pravila o transferima se odnose i na članove osoblja. Broj prodaja se računa posebno za igrače i članove osoblja. To znači da naknada za transfer igrača nije povezana s naknadom za transfer članova osoblja.

Kako biste mogli da kupujete ili prodajete igrače i članove osoblja morate imati makar 11 poena menadžerskog iskustva. Razlog za to je sprječavanje mogućeg varanja i kako bismo zaštitili nove menadžere da donesu pogrešne odluke.

Predostrožnost: Član osoblja koji ima manje od 11 dana do penzije ne može biti postavljen na tržište.

Slobodni igrači
Zabranjeni i dozvoljeni slobodni igrači su istaknuti na tržištu. Za ove igrače vrijede drugačija pravila. Možeš poslati samo 1 ponudu svakom slobodnom igraču. Ne nudiš novac timu, nego igraču kao cijenu potpisivanja ugovora. Slobodan igrač prihvata ponude klubova 14 do 8 dana prije isteka njegovog ugovora. Sve ponude su povjerljive.

Igrač bira najveću ponudu i onda daje svom trenutnom timu 7 dana da pošalje jednaku ponudu. To može varirati na temelju statusa slobodnog igrača i njegove lojalnosti klubu. Čak iako igrač izabere tvoju ponudu, to ne znači da će potpisati ugovor za tvoj klub. Da li ćeš uzeti igrača ili ne, ovisi o tome hoće li njegov trenutni klub platiti ili ne.

Ako igrač dobije više jednakih ponuda, on bira tim iz lige s većim prosječnim rejtingom. Ako je i dalje izjednačeno onda bira tim sa većim ukupnim timskim rejtingom.

Ako uspiješ da kupiš zabranjenog slobodnog igrača, potpisaćeš ugovor sa njim na 336 dana (sezone) i njegov bivši klub dobija kompezaciju u iznosu od 50% ugovora. U slučaju grupe 1 dozvoljenih slobodnih igrača, dužina ugovora je takođe 336 dana (3 sezone), ali njegov bivši klub ne dobija nikakvu kompezaciju. Grupa 2 slobodni igrači uvjek potpisuje ugovor samo na 112 dana (1 sezona).

Predostrožnost: Igrač koji postane slobodan agent za manje od 9 dana ne može biti stavljen na tržište igrača (manje od 23 dana prije isteka ugovora)

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Arena


In the beginning, each club has a small arena with a capacity of 400 spectators and the cheapest type of stands. The arena has 8 sectors marked A through H. You can build a different type of stand in each sector with different accessories. The table below shows the overview of the types of stands and their capacities and available accessories:

Nivo Vrsta tribine Minimalni kapacitet Maksimalan kapacitet Bife Restoran VIP salon Pres centar Prodavnica za fanove
1 Male za stajanje 50 100 1 0 0 0 1
2 Srednje za stajanje 100 200 1 0 0 0 1
3 Velike za stajanje 150 250 1 0 0 1 1
4 Male za sjedenje 200 300 2 0 0 1 2
5 Srednje za sjedenje 250 450 2 0 0 1 2
6 Velike za sijedenje 300 600 2 1 0 2 2
7 Jednospratne multifunkcionalne 400 800 2 1 1 2 3
8 Dvospratne multifunkcionalne 600 1,500 3 1 1 2 3
9 Trospratne multifunkcionalne 1,000 2,500 3 1 1 2 3

Što bolje tribine, veća posjeta može da se očekuje​​. Naravno, cijena raste s većim novo i vrijeme gradnje takođe se povećava, kao što možete vidjeti na tabeli:

Vrsta tribine Minimalni kapacitet Maksimalan kapacitet Minimalna cjena Maksimalna cijena Građenje
(Dana)
Povećanje kapaciteta
(Dana)
Min/maks dnevni troškovi
Male za stajanje 50 100 - 35,000 - 1 170/240
Srednje za stajanje 100 200 270,000 420,000 5-6 2-3 540/840
Velike za stajanje 150 250 1,100,000 1,700,000 10-11 3-4 2,200/3,400
Male za sjedenje 200 300 3,500,000 5,000,000 24-25 7-8 7,000/10,000
Srednje za sjedenje 250 450 6,000,000 10,000,000 29-33 10-12 12,000/20,000
Velike za sijedenje 300 600 10,500,000 18,000,000 35-40 12-15 21,000/36,000
Jednospratne multifunkcionalne 400 800 17,400,000 27,800,000 48-56 16-20 34,800/55,600
Dvospratne multifunkcionalne 600 1,500 24,800,000 50,000,000 57-75 20-32 49,600/100,000
Trospratne multifunkcionalne 1,000 2,500 38,000,000 81,500,000 70-100 26-46 76,000/163,000

You can build various accessories on each type of stand. Snack bars and restaurants draw more people to the arena. Fan shops increase the incomes from the souvenir sale. VIP lounges can be leased and they bring extra income to the club. Press centers allow journalists to make reports from the matches, which increases the motivation of players and therefore their performance. Some types of accessories can only be built on the more expensive stands. If you want to build a better type of stand, you first need to demolish all the accessories of the current stand and then the stand itself. After demolition, you will get a refund of 50% of the value of the stand and its accessories. Jedino tada ćete moći gradite nove tibina. Pažnja! Tijekom gradnje taj sektor tribina neće imati gledaoce na utakmicama.

Other arena upgrades include car park, scoreboard, lighting and sound and the court surface quality can also be improved. All of these improvements help increase the attendance. Svaki nivo parkinga dozvoljava 500 parking mjesta. Možeš maksimalno nadograditi do 2,500 parking mjesta.

Dodaci izgradnje u vremenu trajanja po danima:

Arena upgrades Trajanje izgradnje
Bife 15
Prodavnica za fanove 15
Pres centar 15
Restoran 30
VIP salon 30
Parking 15
Semafor 30
Court surface quality 30
Osvjetljenje i zvuk 30

Cijena opreme povećava se s razinom tribina gdje se grade:

Nivo tribina Cjena Dnevni troškovi
1 5,000 10
2 15,000 30
3 75,000 150
4 210,000 420
5 425,000 850
6 765,000 1,530
7 1,260,000 2,520
8 1,680,000 3,360
9 2,857,500 5,715

Prices of arena upgrades:

Nivo Parking Semafor Court surface quality Osvjetljenje i zvuk
1 2,000,000 4,000,000 4,000,000 4,000,000
2 4,000,000 8,000,000 8,000,000 8,000,000
3 6,000,000 12,000,000 12,000,000 12,000,000
4 8,000,000 16,000,000 16,000,000 16,000,000
5 10,000,000 20,000,000 20,000,000 20,000,000

Daily expenses on the maintenance of arena upgrades:

Nivo Parking Semafor Court surface quality Osvjetljenje i zvuk
1 4,000 8,000 8,000 8,000
2 8,000 16,000 16,000 16,000
3 12,000 24,000 24,000 24,000
4 16,000 32,000 32,000 32,000
5 20,000 40,000 40,000 40,000


Posjeta

Naposječenost utiču sljedeći faktori :
  • Kapacitet arene
  • Nivo tribina
  • Oprema za tribine (uglavnom za osveženje)
  • Nivo semafora
  • Court surface quality
  • Nivo osvjetljenja i zvuka
  • Broj parking mjesta
  • Pozicija Vašeg tima u ligi
  • Pozicija protivnika u ligi
  • Nivo lige
  • Ukupni timski rejting
  • Popularnost Vaših i protivnikovih igrača
  • Derbi (meč između timova iz istog regiona)
If you play a league match (or part of it) on very low or low match importance and you don't win, the fans will remember that your team's effort was weak and they might not be willing to attend your next home league match. The attendance drop will be bigger if you play on very low and smaller if you play on low importance. Also the portion of the match that you play on low or very low will be taken into account. If you win, the importance that you used will have no effect on the attendance of the following match. Also, if your team is much weaker than the opponent, your fans will forgive you even if you play on very low and lose.

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Objekti


An important part of any club is its facilities. There are seven types of facilities. In the beginning every club has every facility on the first level. There are 15 levels for each type of facility and the higher levels have higher expenses on maintenance. The construction duration and the price increases with each level.

The facilities are divided into three price groups:
  • Grupa 1 - Objekat treninga, Ljudski resursi i ekonomska služba
  • Grupa 2 - Objekat regeneracije, Akademija sporta
  • Grupa 3 - Centar održavanja, Centar za obuku, Medicinski centar
Nivo objekta Trajanje izgradnje (Dana) Cjena
Grupa 1
Dnevni troškovi
Grupa 1
Cjena
Grupa 2
Dnevni troškovi
Grupa 2
Cjena
Grupa 3
Dnevni troškovi
Grupa 3
1 - - 800 - 500 - 333
2 2 400,000 1,333 300,000 1,000 200,000 667
3 5 600,000 2,000 450,000 1,500 300,000 1,000
4 9 1,000,000 3,333 750,000 2,500 500,000 1,667
5 14 1,600,000 5,333 1,200,000 4,000 800,000 2,667
6 20 2,600,000 8,667 1,950,000 6,500 1,300,000 4,333
7 27 4,200,000 14,000 3,150,000 10,500 2,100,000 7,000
8 35 6,800,000 22,667 5,100,000 17,000 3,400,000 11,333
9 44 11,000,000 36,667 8,250,000 27,500 5,500,000 18,333
10 54 17,800,000 59,333 13,350,000 44,500 8,900,000 29,667
11 65 28,800,000 96,000 21,600,000 72,000 14,400,000 48,000
12 77 46,600,000 155,333 34,950,000 116,500 23,300,000 77,667
13 90 75,400,000 251,333 56,550,000 188,500 37,700,000 125,667
14 104 122,000,000 406,667 91,500,000 305,000 61,000,000 203,333
15 119 197,400,000 658,000 148,050,000 493,500 98,700,000 329,000

Vrste objekata
  • Objekat treninga - Objekat treninga pruža priliku gdje igrači mogu trenirati i dobijati iskustvo što je više moguće. Možeš angažovati člana osoblja - trener povećava uticaj na objekat treninga.
  • Objekat regeneracije - Mečevi zamaraju igrače, tako da su oni u nemogućnosti da nakon njih treniraju efikasno. Izgradnjom objekta Regeneracije možeš izbjeći ovaj problem. Možeš zaposliti i člana osoblja - psihoterapeuta da uveća uticaj ovog objekta. Dobar objekat regeneracije i njegovo osoblje takođe pomažu efikasnost treninga igrača koji ne igraju, ali u manjoj mjeri.
  • Ljudski resursi i ekonomska služba - Lakši pregovori sa sponyirima, efikasnija prodaja suvenira, zapošljavanje boljih članova osoblja ili brže skautiranje tvojih igrača kao i igrača tvojih protivnika se dobijaju ovim djelom. Možeš zaposliti člana osoblja - menadžer povećava uticaj ljudskih resursa i ekonomske službe.
  • Centar održavanja - Every arena is subject to wear and tear over time. To minimize your maintenance costs and to avoid greater damage by the fans, you need to build up a maintenance center. You can hire a staff member - arena custodian to increase the influence of the maintenance center.
  • Centar za obuku - Ako želiš da tvoje osoblje nastavi unapređivanje i trening, moraš da ulažeš u centar za edukaciju. Možeš angažovati člana osoblja - predavača, koji poboljšava uticaj centra za edukaciju.
  • Akademija sporta - Nivo svoje sportske akademije određuje kakve će juniore klub donijeti. Što je veći nivo, to ce više juniore biti i bolje pripremljeni. Tvoji seniori će takođe ići u sportsku akademiju gdje će u kampu povećati svoje vještine brže. Možes angažovati člana osoblja - sportski direktor povećava uticaj na sportsku akademiju.
  • Medicinski centar - Povrede su nesreća za svaki tim. Da se smanji mogućnost od povreda i ubrza oporavak igrača poslije povreda možeš izgraditi medicinski centar. Možes angažovati člana osoblja - doktor ppovećava uticaj na medicinski centar.


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Osoblje


The facilities have an influence even if you don't have any active staff. However, hiring some staff has a major effect on their efficiency. The efficiency of each facility can be enhanced by two to four staff members. The staff member marked as head has the greatest influence, while the assistants have a little bit smaller influence. If you do not mark a staff member as head or assistant, then this person will have no influence on the efficiency of the facility. Možeš imati do 8 članova osoblja u svakom objektu.

Kandidati šalju svoje prijave za posao sami i Vaši ljudski resursi i ekonomska služba procjenjuju ove prijave jednom nedjeljno. Broj prijavljenih raste s razinom ljudskih resursa i ekonomske službe. Takođe je i pod utjecajem Vaših menadžera i njihove sposobnosti skautinga. Međutim, garantuje Vam se bar jedan podnosioc zahtjeva za posao a možete dobiti čak 4 kandidata u isto vrijeme.

Kandidati se generišu prvi put kada ih pogledate. Međutim, ako ih ne vidite u posljednjoj grupi sezone prije kraja sezone, kandidati će se generisati automatski prije početka nove sezone.

Tablica ispod prikazuje broj potencijalnih članova osoblja prema razini ljudskih resursa i ekonomske službe.

Nivo objekta Minimum Maksimum
1 1 1
2 1 1
3 1 1
4 1 2
5 1 2
6 1 2
7 1 2
8 2 3
9 2 3
10 2 3
11 2 3
12 2 4
13 2 4
14 2 4
15 2 4

The attributes of the applicants are influenced mainly by the level of facility that they are applying to work at. So if you have the training facility at level 10, you will get better applicants for the job of a coach than if you have the training facility at level 3. If you don't hire the applicants proposed by the human resources and economic department, then these applicants will be gone upon the arrival of new applicants.

Član osoblja uvijek potpisuje ugovor za narednih 112 dana. U slučaju da ne želiš da produžiš njegov ugovor, isključi opciju automatskog produženja ugovora na njegovom profilu na sranici Članovi osoblja. Takođe, možeš da otpuštiš člana osoblja tako što ćeš raskinuti ugovor. Svakako, ukoliko raskineš ugovor moraćeš da platiš pola od preostale vrijednosti ugovora ako kompenzaciju. Takođe možeš ga postaviti i na tržište.

Kandidati mogu biti od 50 do 55 godina. Svaki član osoblja odlazi u penziju sa 61-om godinom, što znači da nećeš moći da produžiš njegov ugovor. Svaki član osoblja ima dvije osobine i svaka od njih ima svoju kvalitet. Pravi kvalitet osobina možeš vidjeti samo kada skautiraš člana osoblja.

The efficiency of an attribute is a percentage of influence that your staff have on their facility. The maximum efficiency is therefore 100%. This efficiency depends on the value of the respective attribute of your head staff member and his assistants. The maximum attribute value of a staff member is 100, which means that the best possible staff member can have 200 points in attributes.

  • Trener je član osoblja koji radi u trebning centru. Njegovi atributi su:
    • Treniranje odbrane – this attribute indicates the ability to train the defensive attributes of players (goalkeeping, blocking) and it has a partial influence on the training of universal attributes of players (field play, technique, speed, aggressiveness).
    • Treniranje napada – this attribute indicates the ability to train the offensive attributes of players (shooting, passing) and it has a partial influence on the training of universal attributes of players (field play, technique, speed, aggressiveness).

    The number of coaches that your team requires depends on the number of players. The more players you have, the more coaches you need so that players can practice efficiently.

    Broj igrača Number of coaches
    <26 2
    26-35 3
    36-45 4
    >45* 4

    * - for every player over the limit, the coaching efficiency of coaches is reduced by 3%

  • Fizioterapeut je član osoblja koji radi u centru za regeneraciju. Njegovi atributi su:
    • Obnavljanje odbrane – this attribute indicates the ability to regenerate players who practice defensive attributes (goalkeeping, blocking) and it has a partial influence on the regeneration of players who practice universal attributes (field play, technique, speed, aggressiveness).
    • Obnavljanje napada – this attribute indicates the ability to regenerate players who practice offensive attributes (shooting, passing) and it has a partial influence on the regeneration of players who practice universal attributes (field play, technique, speed, aggressiveness).

  • The number of physiotherapists that your team requires depends on the number of players. The more players you have, the more physiotherapists you need so that players can regenerate and practice efficiently.

    Broj igrača Number of physiotherapists
    <26 2
    26-35 3
    36-45 4
    >45* 4

    * - for every player over the limit, the regeneration efficiency of physiotherapists is reduced by 3%

  • Menadžer je član osoblja koji radi u centru za ljudske resurse i ekonomiju. Njegovi atributi su:
    • Skautiranje - ovaj atribut predstavlja sposobnost da se napravi precizna procjena o kvalitetu igrača, osoblja i ona takođe utiče na brzinu izviđenja. Atribut takođe dozvoljava više kandidata za posao.
    • Marketing - ovaj atribut ukazuje na sposobnost boljeg pregovaranja sa generalnim i medijskim sponzorima.

    Every team can have up to two active managers. One head and one assistant.

  • Arena custodian is a staff member working in the maintenance center. His attributes are:
    • Služba sigurnosti - this attribute indicates the ability to eliminate vandalism in the arena and thus lower the expenses on maintenance of the stands and their accessories.
    • Održavanje - this attribute indicates the ability to fix the glitches that occur in the facilities and therefore lower the expenses on the maintenance of the facilities.

    The number of arena custodians that your team requires depends on the capacity of your arena. The bigger your arena, the more custodians you need so that they can do their job efficiently.

    Kapacitet arene Number of arena custodians
    <10001 2
    10001-15000 3
    >15000 4

  • Predavač je član osoblja koji radi u centru za edukaciju. Njegovi atributi su:
    • Trening vještine - this attribute indicates the ability to train the following staff members: manager, sporting director and arena custodian.
    • Praktičan trning - ovaj atribut predstavlja sposobnost treniranja sledećih članova osoblja: Trener, fizioterapeut i doktor.

    Predavači treniraju takođe i obje njohove osobine se primenjeuju tokom njihovog treninga! The number of lecturers that your team requires depends on the number of staff members. The more staff members you have, the more lecturers you need so that staff members can educate themselves efficiently.

    Broj radnika Number of lecturers
    <24 2
    24-31 3
    32-38 4
    >38* 4

    * - for every staff member over the limit, the training efficiency of lecturers is reduced by 5%

  • Sportski direktor je član osoblja koji radi u sportskoj akademiji. Njegovi atributi su:
    • Trening omladinaca - ovaj atribut predstavlja mogućnost da pruži više juniora iz sportske akademije. Atribut takođe utiče na kvalitet igača koji doazi iz juniorske škole.
    • Trening igrača - ovaj atribut pokazuje sposobnost organizovanja trening kampova za više igrača i omogućavanje boljeg treninga u kampu.

    Every team can have up to two active sporting directors. One head and one assistant.

  • Doktor je član osoblja koji radi u medicinskom centru. Njegovi atributi su:
    • Sprečavanje - ovaj atribut predstavlja mogućnost kako bi smanjili broj ozleda svojih igrača.
    • Lječenje - ovaj atribut predstavlja sposobnost brzine regeneracije od povreda igrača.

  • The number of physicians that your team requires depends on the number of players. The more players you have, the more physicians you need in order to provide the best possible health care to your players.

    Broj igrača Number of physicians
    <26 2
    26-35 3
    36-45 4
    >45* 4

    * - for every player over the limit, the prevention and treatment efficiency of physicians is reduced by 3%

Napomena - ukoliko imate objekte sa većim nivoom, kandidati za posao će vjerovatno imati veće osobine!

Nazad na vrh

Skautiranje


Kvalitet osobina tvojih igrača i članova osoblja su samo trenutno procijenjeni u početku sezone. Točna procjena ovisi od nivoa nadogranje vaših objekata gdje to osoblje radi. Vrijednost osobina je vidljiv sve tvoje igrače i osoblje ali možeš jedino vidjeti celoukupan rejting igrača i osoblja protivničkih timova.

Ako želiš znati točnu vrijednost kvalitete osobina tvojih igrača ili članova osoblja, trebaš ih skautirati sa ljudskim resursima i ekonomskom službom. Podaci o kvalitetu osobina neskautiranim igrača i članova osoblja se redovno ažuriraju na osnovu podizanja nivoa ljudskih resursa i ekonomske službe i sa poboljšanjem menadžera koji rade u ovom dijelu.

Možete takođe skautirati igrače i članove osoblja iz drugih timova da bi pribavili više informacija o njima. Da bi skautirao igrača ili člana osoblja idite na njegov lični profil i dodajte ga na listu za skautiranje. Brzina skautiranja ovisi od razine objekta ljudskih resursa i ekonomske službe kao i osoblja koje u tom objektu radi. Ako unklonite nekog popisa za skautiranje prije nego što je ono gotovo, trebaćete poslije da ga skautiraju ispočetka. Ako ga spustite niže na popisu, dotadašnje skautiranje tog igrača će biti sačuvano. Kada skautira igrače i osoblje svog ili tuđeg tima, znaćete njihove točne vještine i kvalitete.

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Centar za obuku


The staff can be trained and improved in the education center. The improvement rate of a staff member depends on the quality of the trained attribute, level of the education center and the lecturers. Lecturers can be trained in the same way as all the other staff members in this education center. The maximum value of any attribute of a staff member is 100.

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Akademija sporta


Youth players train and practice in the sports academy. The sporting director regularly sends players for trials in the main team. You can sign and thus hire players who are in a trial period or you can reject them, but in that case they will never come back. Bear in mind that if you do not sign these players, they will leave when the new group of players arrives. With the growing level of your academy and the directors, there will also be more youth players coming up for trials. The maximum is 3 players in one batch.

Juniori se generišu u trenutku kada ih pogledaš. Međutim, ako ne pogledaš posljednju skupinu juniora u sezoni prije kraja sezone, oni će se generirati automatski prije početka nove sezone.

Tabela ispod prikazuje broj potencijalnih igrača prema nivou akademije sporta.
Nivo objekta Minimum Maksimum
1 0 1
2 0 1
3 1 1
4 1 1
5 1 1
6 1 2
7 1 2
8 1 2
9 1 2
10 1 2
11 1 2
12 1 3
13 2 3
14 2 3
15 2 3

By building up the sports academy you make sure that young players have the best possible conditions for their development and training. The level of sports academy and its staff not only influences the number of players coming out but also their overall rating. On the other hand the average quality of these players is independent from the level of facilities and sporting directors.

Trening kamp
Twice a season you can organize a training camp at the Sports academy. The players that you send into this camp will improve faster. The higher the level of the sports academy, the more players you can send to this camp and the faster they will improve. You can send players to the camp for a maximum of 7 days. Warning! Players in the training camp will not be able to play matches (except for credit tournament matches). If a random line-up is generated for the next match (for example if there are not enough healthy players), some players may return from the camp for one day to play the match. In this case they will not gain any training bonus.

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Draft


Dva puta u toku sezone održava se draft igrača u svim ligama. U sedmici drafta, nema dolaskka novih igrača iz Akademije. Bićeš u mogućnosti da vidiš dostupne igrače za tvoju ligu, četiri sedmice prije drafta. Možeš iskoristiti ove 4 sedmice da skautiraš igrače. Jedino što možeš znati o njima je njihovo ime, dužina karijere, omiljena strana i pozicija. Svakoga dana možeš skautirati onoliko igrača koliko imaš pravo na odabir u draftu, plus jedan dodatni igrač po danu. Izvještaj skautiranja ćeš dobiti sljedećeg dana.

Skauting će otkriti prognozirani potencijal igrača (A+, A, B, C ili D). Preciznost prognoze zavisi od nivoa ljudskih resursa i ekonomskog dijela i sposobnosti menadžera. U toku svakog drafta može biti do 4 igrača koji su takozvani skriveni talenti-dragulji. Zbog toga ne treba gubiti nadu da se može pronaći daobar igrač u kasnijim rundama drafta. Skautiranje igrača za draft je nezavisno od običnog skautiranja igrača i osoblja.

Broj tvojih izbora u draftu zavisi od nivoa sportske akademije i efikasnosti vaših sportskih direktora u treniranju mlađih igrača. Možeš da imač minimum od 1 izvučenog i maksimum 3 izvučenih

Postoje dvije vrste drafta. Prvi se odnosi na to da tiimovi sa najboljom akademijom i sportskim direktorima sa najvećom efikasnošću treninga omladinaca imaju najveće šanse da biraju prvi. Ova vrsta drafta se održava u neđelji 8. U drugom krugu, tim na zadnjem mjestu u ligi imaće najveće šance da bira prvi igrača- Ova vrsta drafta se održava u neđelji 16. U oba tipa drafa, redoslet drafta je odlučen preko lutrije u kojoj svaki tim može da se pomjeri ili gore ili dolje za tri mjesta. Redosled drfta je obrnut nakon svake runde drafta. To znači da tim koji bude birao prvi u prvoj rundi birace zadnji u sledećoj.

Draft je održava online u vrijeme određeno za tu zemlju. Svaki menadžer će imati jednu minutu da izabere. Ako niste online, igrači se automatski biraju se s vrha popisa.

You will see the attributes of the players that you picked one day after the draft. The attributes will be influenced by the level of your sports academy and sporting directors. You will have time to decide whether you want to sign these players or not until the arrival of the new players from the academy.

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Postava


Setting up your starting line-up is the key to your team's success. If you don't create your default line-up it will be randomly generated for you, which means that your team's performance will not be optimal. The line-up saved as default is applied automatically.

Setting the line-up is one of the most important tactical elements in the game. For every match you can create up to four offensive and four defensive formations designated for various situations in the match. First set up the opening formation for both offense and defense. These formations should play most of the match.

Players with a good shot are most suitable for offensive formation. Players with a good blocking ability are best suited for defense.

Apart from opening formations you can create addition formations for which you can set conditions under which they should play. For instance, if you build up a sufficient lead, you can save your best players and send bench players on the court.

First you select players for the match by clicking the checkboxes next to the names of the players. These players will be added to the list on top of the screen. Then you can move them one by one with your mouse and place them on the desired positions.

Don't forget to set up at least one offensive and one defensive formation. You don't have to utilize the maximum number of formations. Set up your goalkeepers, 7m throwers and captain on the settings tab.

Apart from selecting the players with the right attributes for the given positions, you also have to take into consideration whether you have put the players on their preferred side. Players who don't play on their preferred side, do not feel comfortable on the court and it will take a toll on their performance. This is especially important for wings and to a lesser extent for left and right backs.

Another important indicator is chemistry. The chemistry of players improves with the number of minutes played until it reaches 100%. Players also gain chemistry in practice, but not as efficiently as in matches and only until they reach a certain threshold. Players, who are over this threshold and don't play matches, lose chemistry every day even if they practice with the team. Players who are injured don't practice with the team and therefore lose chemistry. Match importance also has an effect on the growth of chemistry of players. The higher the importance, the faster the players can develop chemistry.

Position labels:

Label Pozicija
GK Golman
LB Lijevi odbrambeni
CB Centar
RB Desni bek
LW Lijevo krilo
RW Desno krilo
PV Pivot



If one of the players in any formation is injured or cannot play for any reason, he will be replaced by another player from the ones who are selected for that match. You can set a position for which the player will act as a substitute for every player who doesn't play in the given formation. Just click the dash symbol next to a player's name in the list of selected players.

Substitutes for the particular positions are selected as follows:

Position in the lineup Substitution priority
Golman GK,-
Lijevi odbrambeni LB,RB,CB,-
Centar CB,LB,RB,-
Desni bek RB,LB,CB,-
Lijevo krilo LW,RW,-
Desno krilo RW,LW,-
Pivot PV,-

If, for instance, the pivot is injured, he will be replaced by the substitute with the PV setting, which stands for pivot. If you don't have such substitute, a player with no setting (marked by a dash) will be selected. It is a kind of universal substitute who can replace any player in the line-up. If no substitute is found in spite of this, the match will be played by a random line-up.

Ako imaš više od jedne izmjene dodijeljene za istu poziciju, biće izabran onaj koji je prvi na listi.

If any of your players gets a red card during the match, he will be replaced in the formation by the first player from the list of substitutes who has the same position setting or no position setting.

The Next match page shows, among other things, the overview of your line-up for the upcoming match and the selected tactics. The line-up and tactics must be set 60 minutes before the match at the latest. The changes made later will not be applied.

Nasumična postava
Ako je meč odigran sa automatskom postavom iz bilo kog razloga, moguće je da su korišćeni lakše povrijeđeni igrači čak iako imaš drugačija podešavanja.

Load line-up from a previous match
If you cannot create multiple line-ups, you can use the feature to load a line-up from any match that your team had played over the last 7 days. Simply select a match from which you want to load the line-up on the Line-up page. The line-up is loaded exactly as it played in the given match. That means that if substitutes played in that match, they will be placed into the loaded line-up on the exact same position on which they had played. Warning! The line-up is loaded without the settings of captain and players for 7m throws.

Iskopiraj postavu
Ako imate opciju da napravite više postava, možete koristiti opciju kopiranja postave. Ako, na primjer, želite da napravite postavu A ili B, tako da budu slične osnovnoj postavi, možete kopirati osnovnu postavu i napravite samo manje promjene u zavisnosti od toga koliko želite da postave budu različite. Na ovaj način ne morate da pravite svaku postavu od početka.

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Taktika


Da bi postigao dobre rezultate ne smeš potceniti taktičku pripremu tima. Na strani Taktika možeš naći taktičke opcije koje možeš iskoristiti kako bi imao direktan uticaj na ishod meča.

Važnost utakmice
Važnost meča je kritična taktička opcija. Moraš je koristiti oprezno, jer iako sa visokom važnošću igrači daju svoj maksimum, to utiče na to da njihova sezonska energija brže opada. Niska važost nije toliko pogubna za energiju, ali igrači ne igraju svojim punim potencijalom. Match importance also influences chemistry and experience gains of players. The higher the importance, the faster the players gain chemistry and experience.

Defensive play
Here you can select the formation of your players in defense. The 6-0 defense means that all six players defend the 6-meter line. With the 5-1 tactic, there is one player in the open trying to disrupt the passing plays of the opposing backs. With the 4-2 tactics, there are two players in the open. The 3-2-1 formation has one player always in the open and two more players moving back and forth from the 6-meter line towards the backs when necessary.

Offensive play
If you have fast players and a goalkeeper with good passing ability, you can select the fast breaks option. In such a case, your goalkeeper will look for long passes to a running teammate more often. This tactic works best in combination with 4-2 and 3-2-1 defensive setups. On the other hand, the efficiency of fast breaks is reduced when you use the 6-0 defensive setup.

Shooting preference
Backs are the most frequent shooters in handball. You can adjust the ratio of shots between backs, wings and pivot based on where you have your best shooters. If you have great wings, you can set the shooting preference to wings and your backs will try to pass them the ball into scoring opportunities. If you trust your backs, you can make them shoot even more frequently than usual. You can also set shooting preference according to the defensive play of your opponent. Every defensive tactic has its strengths and weaknesses that can be exploited by selecting the appropriate shooting preference.

Time-out
If your opponent gains momentum and scores several unanswered goals, you can change this trend by taking a time-out. Your players will calm down and the momentum gained by your opponent will be gone. The half-time break has the same effect as a time-out. If you set a time-out to be called when you trail by a certain number of goals, the score from the given half is taken into account and not the total match score. The series of conceded goals resets at half-time break.

Goalkeeper substitutions
If a goalkeeper allows several goals in a row without making a save, it can have a negative effect on his confidence. In such cases it may be a good idea to bench him for a while. The goalkeeper will calm down on the bench and he can return to the match with renewed confidence.

Nazad na vrh

PowerPlay ТV


Ako si prijavljen kada tvoj tim igra, možeš gledati prenos uživo- Prenos uživo može početi u različito vrijeme u zavisnosti od zemlje iz koje je domaći tim i traje oko pola sata. Ako ne stigneš da odgledaš prenos uživo, možeš odgledati snimak.

Nazad na vrh

Turniri


Nacionalni kup
National Cup is played with a knock-out system in single match series. The match day is Thursday. The maximum number of teams that can enter National Cup in one country (or the world league) is 8,192. There is no home field advantage in the National Cup and the profit from the ticket sales is split equally between both teams. The defeated semifinalists meet in the battle for third place.

Međunarodni kupovi
International cups is a common name for prestigious club competitions Champions' League and Cup Winners' Cup. Both competitions have 80 participants from all over the world.

The preliminary round is always played in a double round-robin format with home and away matches. The home field advantage applies to the preliminary round matches and the money from the ticket and souvenir sales goes to the home team. The playoff uses a single match knockout system and the home field advantage is not applied. The financial profit from the match is divided equally between both teams.

Broj timova koji se mogu kvalifikovati iz određenih zemalja određuje sa rangiranjem koje se računa na osnovu rezultata timova te zemlje u poslednje 3 sezone u Ligi Šampiona i Kupu Pobjednika Kupova. Najveća vrijednost se uvjek daje zadnjoj sezoni. Trenutni šampion u oba takmičenja se automatski kvalifikuje za sledeću sezone bez obzira na kvotu zemlje. Ako se pobjednik Kupa pobjednika Kupova kvalificira također i za Ligu Šampiona, njegovo mjesto u KPK biće dodijeljeno sljedećem timu koji je zauzeo mjesto ispod u Nacionalnom kupu zemlje.

Sezona Poeni vrijednosti
1 100%
2 66%
3 33%

Najbolje rangirani timovi u najjačim ligama kvalificiraju se za Ligu Šampiona. Sa druge strane, najuspješniji klubovi u Nacionalnom kupu kvalificiraju se za Kup Pobjednika Kupova. Ako se isti tim kvalificira za oba natjecanja, Liga Prvaka ima veći prioritet. U tom slučaju, sljedeći tim se kvalificira za Kup Pobjednika Kupova. Ako odluka mora se donijeti za timove od 5. do 8. mjesta u Nacionalnom kupu, onaj tim koji je bolje plasiran kvalificirati.

Turniri za kredite
Kreditini turniri su turniri sa mogućnošću da osvojite kredite. Svaki tim koji se priključi takvom turniru mora da plati naknadu. Naknadu određuje osnivač turnira. Rukovodilac igre obezbjeđuje kredite za nagradni fond turnira. Ukupan iznos kredita u nagradnom fondu je obično 90% od ukupnog broja kredita sakupljenog od naknada. Nagradni fond će biti podjeljen između naboljih timova na osnovu predodređenog sistema osnivača. Osim ovoga, osnivač može dobrovoljno da pokloni određen broj kredita koji će biti dodat nagradnom fondu.

The creation of a credit tournament costs 50 credits. The founder selects the distribution of prizes, helpers, entry fee, number of teams and groups, playing format, starting date, match days and he/she may even set the distribution of teams into groups or pots. The founder has the right to reject any team that signs up for the tournament. Osnivač takođe ima pravo da naknadu za organizaciju djelimično povrati (maksimum 40 kredita), ali samo ako turnir počne uspješno. Traženi iznos kredita će biti oduzet iz nagradnog fonda turnira

Osnivač turnira može odabrati do tri pomoćnika. Ovi pomoćnici imaju ista prava kao i osnivač. Oni mogu prihvatiti ili odbiju timove, raspoređuju ih po grupama i šeširima, postavljaju logo turnira, website turnira, teme i informacije.

In case a team violates the internal rules of a tournament, the founder and his/her helpers have the right to forfeit the matches of this team. Playoff matches cannot be forfeited due to technical reasons.

Ako osnivač turnira ili njegov/njen pomoćnik odbije tim, naknada za ulazak koju je taj korisnik platio u toku prijave će biti u potpunosti refundirana. Međutim, ako osnivač ili pomoćnik prihvati tim, ova odluka je konačna i tim ne može biti izbačen iz turnira. Ako turnir ne dosegne potreban broj timova, biće otkazan i naknada za organizaciju će biti izgubljena. Ako je osnivač donirao kredite za nagradni fond, to će biti refundirano.

Jedan tim ne može igrati u dva turnira sa istim datumima za igru. Ako se tim prijavi za ovakva dva turnira, igraće u onom u kojem se registracija prva prihvati.

There is no home field advantage in tournament matches. The credit tournament matches have no influence on player fatigue, chemistry, popularity and experience growth of the players. That means that the match importance setting has no influence in these matches. The spectators have free admission to these matches so the teams have no revenues from them.

Ako su timovi izjednačeni po poenima koristi se procedura taj brejka po sljedećem redoslijedu: gol razlika, veći broj golova i ukupni timski rejting.

Rangiranje timova za plejof se određuje nakon preliminarne runde. Timovi koji su zauzeli prva mjesta u svojim skupinama biće izabrani na temelju broja osvojenih bodova, gol razlike, većeg broja postignutih golova i ukupnog timskog rejtinga kao konačnog pokazatelja. Timovi koji su rangirani na nižim pozicijama biće grupirani na identičan način. Tada će se parovi doigravanja odrediti na temelju ovih pokazatelja. Najbolje plasirani tim igraće protiv posljednjeplasiranog, drugoplasirani tim će se boriti protiv pretposljednjeg itd.. Ista procedura se poslije koristi i za ostale runde doigravanja.

If the playoff is played on 2 matches, the team with the better aggregate score from both legs will move on. If the score is tied, the team with the higher number of away goals advances. If still tied, the second leg is followed by overtime and 7m throws if needed.

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Reprezentacija


Svaka zemlja sa svojom sopstvenom ligom takođe pośeduje i nacionalni timove. Svaka od tih zemalja ima ispod 21 i ispod 19 tim uz svoj seniorski tim. Timovi su vođeni od strane izabranog selektora koji se bira od strane ostalih menadžera. Glavni selektori imaju pomoć u vidu svojih asistenata koji oni sami odaberu. Glavni selektro može da mijenja asistenta bez ikakvih zabrana, ali mogu u isto vrijeme imati samo jednog asistenta.

Postoje dva kruga glasanja. Tokom prvog kruga menadžeri mogu dati svoju podršku nekom od kandidata u bilo kom trenutku sezone. Ovaj glas može biti otkažan ili dat nekom drugom kandidatu prije kraja sezone. Menadžeri mogu glasati samo za svoj nacijonalni tim i samo ako ispunjavaju za to uslove. Postoji različito za svaku uzrasnu kategoriju.

Drugi krug izbora uvjek traje tokom prve neđelje sezone. Rezultati druge runde se objavljuju ubrzo nakon zatvaranja glasanja. Mandat selektora traje jednu sezonu.

Menadžeri koji su ispunili zadani uvjet mogu podnijeti kandidaturu maksimalno za jednu reprezentaciju. Moguće je da se kandidujete za selektora strane reprezentacije.

Moguće je prijaviti kandidaturu u bilo kojem trenutku sezone. Čim je menadžer naveden kao kandidat, menadžeri iz te države mogu mu poslati prioritetne glasove. 10 menadžera s najvećim brojem prioritetnih glasova ulaze u drugi krug.

National team general manager can select up to 30 players for the national team during one season. Players selected for the team after the first week of the season, cannot be dismissed during that season. Players selected in the previous seasons or by a previous manager can be dismissed until day 14 of the season. Hemija otpuštenih igrača iz reprezentacije se smanjuje na 20% njihove kemije od trenutka njihovog otpuštanja.

Before every friendly or qualifying match, the national team general manager can call up a maximum of 18 players who will be available on the match day. This roster must be selected at least one day before the match.

General manager can use a maximum of 18 players during the World Championships. Players may be added to the roster during the tournament until all the 18 places are filled. There is no need to call up players one day in advance during the World Championships.

The national team general manager must set the lineup and tactics before the start of the match calculation. The times of match calculation according to location are listed in the table below in Central European Time (CET).

Država Seniori Do 21 Do 19
Argentina 23:15 21:45 20:45
Austrija 19:15 17:45 16:45
Bjelorusija 19:15 17:45 16:45
Belgija 20:15 18:45 17:45
Bosna i Hercegovina 19:15 17:45 16:45
Brazil 23:15 21:45 20:45
Bugarska 19:15 17:45 16:45
Kanada 23:15 21:45 20:45
Čile 23:15 21:45 20:45
Kina 13:15 11:45 10:45
Hrvatska 19:15 17:45 16:45
Češka Republika 20:15 18:45 17:45
Danska 20:15 18:45 17:45
Estonija 19:15 17:45 16:45
Finska 19:15 17:45 16:45
Francuska 20:15 18:45 17:45
Njemačka 20:15 18:45 17:45
Grčka 19:15 17:45 16:45
Mađarska 19:15 17:45 16:45
Iran 13:15 11:45 10:45
Italija 19:15 17:45 16:45
Letonija 19:15 17:45 16:45
Litvanija 19:15 17:45 16:45
Holandija 20:15 18:45 17:45
Norveška 20:15 18:45 17:45
Poljska 19:15 17:45 16:45
Portugal 20:15 18:45 17:45
Rumunija 19:15 17:45 16:45
Rusija 19:15 17:45 16:45
Srbija 19:15 17:45 16:45
Slovačka 19:15 17:45 16:45
Slovenija 19:15 17:45 16:45
Španija 20:15 18:45 17:45
Švedska 20:15 18:45 17:45
Švajcarska 20:15 18:45 17:45
Turska 19:15 17:45 16:45
Ukrajina 19:15 17:45 16:45
Velika Britanija 20:15 18:45 17:45
Sjedinjene Američke Države 23:15 21:45 20:45
Venecuela 23:15 21:45 20:45

Players in the national team have a training bonus, gain more experience, their popularity grows faster and they bring a share from the revenue to their club for every match they play.

Players aged 19 or less can only play in the under 19 national team. Likewise players aged 20 or 21 can only play in the under 21 national team. At the beginning of each season all players exceeding the age limit are automatically dismissed from the team. The chemistry of such players is reduced to 20% of their chemistry from the time of their dismissal and they can carry it over to the next age category.

National teams from various age categories can play friendly matches against each other.

The seasonal energy of players in the national team is independent from the seasonal energy in their club and it decreases according to the following table (based on 60 minutes played):

Vrsta utakmice Veoma nizak Niska Normalno Visoka Veoma visok
Prijateljski mečevi 0.04 0.10 0.20 0.40 0.60
Competitive matches 0.20 0.50 1.00 2.00 3.00

Ako je igrač pozvan za utakmicu reprezentacije i njegov tim igra prijateljsku utakmicu istog dana, igrač će igrati za reprezentaciju i propustice utakmicu svog kluba. Ako je u trening kampuon će igrati za reprezentaciju, ali on će dobiti trening bonus za obuku u trening kampu. If a player has a promotion/relegation match or a relegation round match and a national team match on the same day, he may appear in both.

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Instant izazovi


Instant challenges enable you to play immediately without waiting against any team. The only exception is that you can't challenge a team with which you have a match scheduled for the same day. You can challenge every team only once on the same day. Možeš iazzvati protivnika putem timskog profila, na stranici preporučenih protivnika ili sa dnevne tabele. Možeš dnevno odigrati do 5 besplatnih izazova.

Instant challenges have no influence on energy, chemistry, experience of popularity of players. Also the team doesn't get any overall team rating points or money for these matches.

Prije bilo kojega izazova možeš izabrati jednu od postava ili taktika. Protivnik će koristiti njihove unaprijed postavljene postave naisumično izabrane taktike. Podešavanje važnosti će biti neutralno za oba tima. Nema prednosti domaćeg terena u instant izazovima.

You earn points for the daily leaderboard for every win. The stronger the opponent you beat, the more points you earn. The points are calculated as the ratio of opponent's strength versus your team's strength in the given match. Team strength in this match may be different from team strength displayed in the team profile.

Grupe za dnevne tabele se izvlače svakoga dana. Maksimalni broj timova u jednoj grupi je 100. Ukoliko se plasiraš među tri najbolja u svojoj grupi, dobićeš poene za neđeljnu tabelu kao i nagradu. Dnevna tabela se zaključuje svakog dana u 8.00 CET.

Dnevna tabela rangiranja Poeni za neđeljnu tabelu
1 3000 + poeni zarađeni toga dana
2 2000 + poeni zarađeni toga dana
3 1000 + poeni zarađeni toga dana

Svi menadžeri koji su završili u top 3 u svojim grupama na dnevnoj tabeli biće rangirani i u neđeljnoj tabeli. Najuspješniji menadžeri na kraju neđelje će biti nagrađeni u kreditima i specijalnim nagradama. Neđeljna tabela se zaključuje svakog poneđeljka u 8.00 CET.

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